Sunday, December 30, 2007
Thursday, December 27, 2007
Sunday, December 23, 2007
What i really dont understand is why everyone is going crazy over a outdated system just because it has different controllers. "its obvious over hyped" as seen here.
A chain of retail gaming stores caught with hand in cookie jar, directly selling Wiis on Ebay for higher margins.
According to Ars Technica, Slackers of Illinois/Missouri are taking retail Wiis and dumping them on Ebay for $399, $150 above the MSRP.
When confronted with the breech of contract with Nintendo, a Slackers representative begrudgingly said, "That is something you'll have to speak with the owner about." Management has not responded.
Retailers have unfairly, though legally, used bundle gouging to nickel and dime gamers seeking Wiis in short supply. This is the first report, however, of retailers bypassing retail to become online resellers which yield better returns.
"We don't have to remind retailers of the strength we have right now," said Nintendo president Reggie Fils-Aime in a recent interview. "We are simply making an observation and that reinforces our point quite nicely with retailers."
Thursday, December 13, 2007
its pretty funny game. its just lacking in details and graphics and aiming.
http://www.exeoinc.com/signup.php?lid=g0269&gclid=CP6y8Mz1pJACFSBMGgodTANs8g this is the spot to log onto there website with your concerns.
Saturday, December 8, 2007
Thursday, December 6, 2007
Wednesday, December 5, 2007
Tuesday, December 4, 2007
Saturday, December 1, 2007
Thursday, November 29, 2007
Friday, November 16, 2007
Wednesday, November 14, 2007
Most times, video game industry analysts say some pretty logical things. Like, "Guitar Hero III: Legends of Rock will be a big title for Activision," and Halo 3 will be huge." Yeah, those predictions make perfect sense. Others, while somewhat controversial, have a foundation based in some potential validity, like "the PS3 will eventually win this generation," and "no Grand Theft Auto IV could hurt the holiday season." But others...we just gotta scratch our heads and wonder.
Call of Duty 4: Modern Warfare is definitely a huge game, but we never thought it would be Halo 3-huge. Sure, it's sold out all over the place and the reviews are sky-high (so far), but can it really end up selling as much or even more than Bungie's massive title? According to Nollenberger Capital Partners analyst Todd Greenwald, yes, it can.
"Thus far, the game has an average score of 9.5/10 on Metacritic.com, which is almost unprecedented and puts it on par with Halo 3," he said. "It certainly is the highest-rated game Activision has ever created. Keep in mind, CoD4 is launching on four times as many platforms (Xbox 360, PlayStation3, PC, DS) as Halo 3 (360 only). Halo 3 has so far sold about 4 million units. A year ago, Call of Duty 3 sold about 3 million units, and we anticipate this year's version could do four million or more." (source- EscapistMagazine)
He makes a good point in the fact that CoD4 is a multiplatform title, which obviously means it has greater sales potential than an exclusive title like Halo 3. But the latter is the fastest selling entertainment-based product, whether we're talking about games, movies, books, music, whatever, so can this really be true? Microsoft expects to sell 10 million copies of Halo 3 (albeit not in 2007)...will Activision boast similar numbers with CoD4? We realize Greenwald is only talking about this year, though, so we suppose it's feasible.
Monday, November 12, 2007
Thursday, November 8, 2007
Nov 7, 2007 11:10 am PT
First of all, I own both systems and brought the ps3 version (I actually brought into the bs all the sony fanboys were blowing about how ps3 graphic was better). The 360 version was borrowed from my roommate. Second of all, I brought a ps2 before I got a xbox in the previous generation (eventually I got the GC), because the ps2 had more and better games. This generation was the reverse.
Something about these screenshots, both systems was running on 1080p, but that doesn't really matter because most screenshots were to compare the texture resolution not actual screen resolution (I don't have the professional equipment required to test that). The PS3 is running off of HDMI and 360 off of the d-sub input. Farther more you will see some slight differences in sharpness of each shots due to auto focus of the camera. The photos were taken in 1600x1200 resolution and scaled down to fit.
This is your G36C model, you can see that 360 texture is sharper near the butt of the rifle and ps3 is very blocky by comparison.
Next is Gaz at the beginning of your training mission. You can tell in the ps3 version that the fade behind his head is blurred/smudged compare to 360 and also the gears are blocky as well.
Gaz's beard texture on the 360 is visually sharper (even more apparent in life, the lighting is bad in the screenshots). You can even tell individual strand of hair in the 360 version versus the blurred spots in the ps3.
Again, the G36C model but this time before you picked it up. The shadow casted by the rifle is much more blockier in the ps3 version. Where as, in the 360, looks like AA is actually applied to the edge of the shadow.
Taken in the "Charlie don't surf" level, when you first rope in. The difference here is day and night. I was shocked at the difference, it almost looks like 360's texture resolution is twice as high as ps3's.
Again, the difference is very noticable. Taken in the same level.
Some more shots at the same level. Again, the 360 is sharper even at extreme close up.
Feel free to do your own screenshot comparison. I'm pretty sure you'll find that in all cases, 360 texture is sharper than ps3.
Monday, November 5, 2007
yo, if your not someone, or know someone, or real dam lucky. forget it. best i can do is tuesday. ive been lied to bye, wal-mart, circuit city and beyond. this has me so beat. i just wanna go to bed. i never had such a hard time getting a game with no Street date. its truly amazing. if you got the game between friday and today. count yourself as lucky. the rest of us loser have to wait.
Friday, November 2, 2007
Thursday, November 1, 2007
Wednesday, October 31, 2007
Tuesday, October 30, 2007
This is a sound off. It's recon time. if you got what it takes well guess what you have a chance to play vs. the devs. from infintyward and the cuties from the pms clan. From Nov.16 to the Nov.18. 72 prizes will be given away. and guess what you have another chance to win an xbox elite. very nice. heres the link
Monday, October 29, 2007
Post The Banner Contest! (2000 points & possible Xbox 360!!!)
The release of Call of Duty 4: Modern Warfare is just a few days away!
To celebrate this monumental gaming event, we're kicking off an exclusive contest with some truly epic prizing... (free Xbox 360, anyone?)
Recently we let you choose the winner of the Banner Design Contest. Thanks to Goverland's artistic skill and your supporting votes, we now have an official Charlie Oscar Delta COD4:MW Animated Banner that we'd like your help posting online.
Using the html code provided below, simply post the banner up in your MySpace profile, on your personal websites, or in any other of your favorite social networks or message boards.
**To make sure you get credit (you'll earn 2000 points for this) and are successfully entered into the drawing for the free Xbox 360, please be sure to grab the entire code set. After you post the banner, click it at least once and you will be all set for the drawing!
Here's a breakdown of the prizes:
* Grand Prize - an Xbox 360 Pro Bundle
* 2 Runner Up Winners - Each will receive a copy of Call of Duty 4: Modern Warfare for the system of their choice!
Please note that you will receive your 2000 points after the contest period is over. While we encourage you to help support COD4:MW by posting our banner on as many websites as you can, please note that posting on multiple sites will not increase your chances in the drawing or earn you extra points.
For legal reasons, mission participation is not a requirement to be eligible for the Post The Banner Contest prize drawing. You can also enter the drawing by filling out this form, however you will not earn any mission points by doing so. Official contest rules can be viewed here.
*Remember, click the banner yourself at least once after posting it!
Gamers Re-Start Their Engines in a Whole New Adventure for the Xbox 360®, PLAYSTATION®3 System, PlayStation®2 System, Wii™, Nintendo DS™, Game Boy® Advance and Windows PC
AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ:THQI) today announced that Cars: Mater-National for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, PlayStation®2 computer entertainment system, Nintendo DS™ and Windows PC has begun shipping to retailers throughout North America. Additional versions for the Wii™ video game console and Game Boy® Advance are scheduled to release in November.
The Cars video game from THQ was the number one selling kids video game brand and the number two overall best selling video game in 2006(a). Following up on this success, Cars Mater-National will provide a brand new adventure in the world of Radiator Springs. The game is rated E for everyone and is now available for the suggested retail prices of $49.99 (Xbox 360, PLAYSTATION 3 system, Wii), $39.99 (PlayStation 2 system), $29.99 (Game Boy Advance, Nintendo DS) and $19.99 (Windows PC).
Cars: Mater-National, inspired by the Disney/Pixar animated feature, CARS, features an all-new international group of racers vying for their chance to compete against Lightning McQueen in the First Annual Mater-National Race Festival, hosted by Lightning’s best friend, Mater. Gamers will explore the new and improved open world of Radiator Springs, play in all-new Monster Mode, jump into the fast lane with five new international racing competitors and burn rubber on new tracks. Cars: Mater-National also includes over 20 challenging mini-games, as well as head-to-head competition with over 10 multiplayer games.
Development for Cars Mater-National was led by THQ’s critically acclaimed Rainbow Studios with support from Incinerator Studios on the PLAYSTATION 3 system and Wii versions. For more information about this title and the rest of THQ’s lineup of games, please visit www.playthq.com.
THQ Inc. (NASDAQ:THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com, www.thqwireless.com and www.playthq.com. THQ, THQ Wireless, PlayTHQ, Incinerator Studios, Rainbow Studios and their respective logos are trademarks and/or registered trademarks of THQ Inc.
About Pixar Animation Studios
Pixar Animation Studios, a wholly-owned subsidiary of The Walt Disney Company, is an Academy Award®-winning film studio with world-renowned technical, creative and production capabilities in the art of computer animation. Creator of some of the most successful and beloved animated films of all time, including Toy Story, Finding Nemo, The Incredibles, Cars, and most recently, Ratatouille. The Northern California studio has won 20 Academy Awards® and its eight films have grossed more than $4 billion at the worldwide box office to date. The next film release from Disney/Pixar is WALL•E (June 27, 2008).
About Disney Interactive Studios
Disney Interactive Studios is the interactive entertainment affiliate of The Walt Disney Company (NYSE:DIS). Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. Disney Interactive Studios is based in Glendale, California and has five internal game development studios around the world including Avalanche Software, Fall Line Studio, Propaganda Games, Black Rock Studio and Junction Point Studios.
Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.
Nintendo, Game Boy Advance, Nintendo GameCube, Nintendo DS and Wii are trademarks of Nintendo.
All other trademarks are the property of their respective owners.
The statements contained in this press release that are not historical facts may be “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as “THQ”), including, but not limited to, expectations and projections related to the release of the Cars: Mater-National video game, and are based upon management’s current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ’s financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2007, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.
(a) Source: The NPD Group / Retail Tracking Service; Title – Cars
EA and the Simpsons are so powerful, they basically jacked GTA cover and stuck itchy and scratchy from the Simpsons on it. Thanks for all your hard work. will just call it a parody. now get lost!!! LOL.
Sony Profits Surge, But PlayStation 3 Losses Deepen
Sony Profits Surge, But PlayStation 3 Losses Deepen Electronics giant Sony has announced rebounding profits of 73.7 billion yen ($645 million) for the July-September quarter, thanks to increased sales of TVs, PCs, and cameras, with 1.31 million PlayStation 3s sold, but the game unit's losses widening due to the cost of PS3 hardware.
In Sony's game segment (the SCE division), sales did increase 42.9% year-on-year, primarily as a result of the contribution to sales from the PlayStation 3. However, an operating loss of 96.7 billion yen ($841 million) was recorded, significantly larger than the previous year.
According to a statement from the company: "This deterioration was primarily due to the loss arising from the strategic pricing of the PS3 at points lower than its production cost and the increase in PS3 inventory-related write-downs... compared to the same quarter of the previous year."
In addition, specific hardware and software numbers were given for PS3, PS2, and PSP hardware compared to the previous year. Interestingly, Sony has changed its method of gathering these numbers "from production shipments to recorded sales", as from June 2007, for unspecified reasons possibly related to a surfeit of PS3 hardware in stores.
Nonetheless, the numbers given are as follows: PS2 worldwide hardware sales for the quarter at 3.28 million, down 0.13 million year on year; PSP worldwide hardware sales at 2.58 million, down 0.56 million; and PS3 sales at 1.31 million.
As for worldwide software sales, the PlayStation 2 saw total sales from all first and third-parties of 38.0 million units, down 9.2 million year-on-year (bearing in mind the difference in collection methods). The PSP had software sales of 12.6 million units, down 0.6 million, and the PlayStation 3 had sales of 10.3 million software units.
Elsewhere in the firm, however, electronics segment sales increased over 20% thanks to Bravia LCD television, Vaio PC and Cyber-shot camera sales, though sales declined for products such as LCD rear-projection televisions.
However, this electronics segment, rather than Sony Computer Entertainment, was the engine for Sony's profit growth, which surged over the previous year, after Sony laptop battery recalls significantly affected profit in 2006.
POSTED: 08.14AM PST, 10/25/07 - Simon Carless - LINK
Sunday, October 28, 2007
Frontlines: Fuel of War Demo This December
Oct 19, 2007 at 8:10 PM - Andrew Burnes - 0 Comments
TeamXbox reports that there'll be a Frontlines: Fuel of War demo released for their fave console this December:
When asked if a Frontlines demo would be released in the near future, DeLise stated that one is planned to launch on Xbox Live Marketplace in December. TeamXbox contacted THQ for verification, and a spokesperson backed up DeLise’s statement and confirmed the intended timeframe for the demo’s release.
Frontlines is a first-person shooter from THQ and Kaos Studios with a deep, non-linear, single-player campaign, as well as multiplayer support for up to 32 players. The game is slated for a first-quarter 2008 release. Check back later today for a fuller preview of the game from that event.
* Rolling Stones “Gimme Shelter”
* Aerosmith “Train Kept a Rollin’”*
* The Who “Won’t Get Fooled Again”
* Boston “Foreplay/Long Time”
* Mountain “Mississippi Queen” (cover)
* The Police “Next to You”
* David Bowie “Suffragette City”
* Black Sabbath “Paranoid” (cover)
* Blue Oyster Cult “Don’t Fear the Reaper”
* The Ramones “Blitzkrieg Bop”
* Deep Purple “Highway Star”
* KISS “Detroit Rock City”
* Molly Hatchet “Flirtin’ With Disaster”
* The Outlaws “Green Grass & High Tides” (cover)
* Sweet “Ballroom Blitz” (cover)
* Rush “Tom Sawyer”*
* Bon Jovi “Wanted Dead or Alive”
* The Clash “Should I Stay or Should I Go”
* Faith No More “Epic”
* R.E.M. “Orange Crush”
* Iron Maiden “Run to the Hills” (cover)
* Foo Fighters “Learn to Fly”
* Metallica “Enter Sandman”
* Nirvana “In Bloom”
* Stone Temple Pilots “Vasoline”
* Weezer “Say It Ain’t So”
* Smashing Pumpkins “Cherub Rock”
* Radiohead “Creep”
* Beastie Boys “Sabotage”
* Hole “Celebrity Skin”
* Garbage “I Think I’m Paranoid”
* Soundgarden “Black Hole Sun”
* The Hives “Main Offender”
* Queens of the Stone Age “Go With the Flow”
* The Strokes “Reptilia”
* Jet “Are You Gonna Be My Girl”
* OK Go “Here It Goes Again”
* Nine Inch Nails “The Hand That Feeds”
* Pixies “Wave of Mutilation”
* Yeah Yeah Yeahs “Maps”
* Red Hot Chili Peppers “Dani California”
* Coheed & Cambria “Welcome Home”
* Fallout Boy “Dead on Arrival”
* The Killers “When You Were Young”
* New Pornographers “Electric Version”
* Bang Camaro “Pleasure (Pleasure)”
There will also be another 12 unlockable songs, bringing the total songs in the game to 58 - plus downloadable content for those of you wanting to spend even more.
* The Who “Who’s Next” (entire album)
* Metallica “One”
* The Grateful Dead (eighteen songs)
It’s looking like a great track list, and while it may not have as many songs as Guitar Hero III each one has to be made to work with more than just guitar and bass, so a lot more work goes in to every track. Rock Band will certainly have some awesome songs, and and you can look forward to it draining your wallet even further when it’s released on November 20th.
The only time i wanted the plan was exactly 30 days after i walked outta the store with my xbox elite. then it died. heres the memo but, i can see why there not offering it. because Microsoft is offering a 3 year warranty. so, im sure no ones buying a free warranty.
By Alexis Madrigal Email 10.26.07 | 4:00 PM
Michael Kozicki, director of Arizona State's Center for Applied Nanoionics, has developed a new type of computer memory that he claims is cheaper and more energy-efficient than current technology.
Photo: Michael Kozicki
Researchers have developed a low-cost, low-power computer memory that could put terabyte-sized thumb drives in consumers' pockets within a few years.
Thanks to a new technique for manipulating charged copper particles at the molecular scale, researchers at Arizona State University say their memory is, bit-for-bit, one-tenth the cost of -- and 1,000 times as energy-efficient as -- flash memory, the predominant memory technology in iPhones and other mobile devices.
"A thumb drive using our memory could store a terabyte of information," says Michael Kozicki, director of ASU's Center for Applied Nanoionics, which developed the technology. "All the current limitations in portable electronic storage could go away. You could record video of every event in your life and store it."
The new memory technology -- programmable metallization cell (PMC) -- comes as current storage technologies are starting to reach their physical limits. At the tiny scale envisioned for new devices, flash memory becomes unstable. The physical limits of flash are already being approached, and could be reached in the near future, which could slow product development for portable device makers like Apple and Sandisk.
PMC memory stores information in a fundamentally different way from flash. Instead of storing bits as an electronic charge, the technology creates nanowires from copper atoms the size of a virus to record binary ones and zeros.
In research published in October's IEEE Transactions on Electron Devices, Kozicki and his collaborators from the Jülich Research Center in Germany describe how the PMC builds an on-demand copper bridge between two electrodes. When the technology writes a binary 1, it creates a nanowire bridge between two electrodes. When no wire is present, that state is stored as a 0.
The key enabling technology for the memory is nano-ionics, a field that focuses on moving and transforming positively charged atoms. In PMC memory, the charged atoms, or ions, are harnessed by applying a negative charge, which transforms them into copper atoms lined up to form nanowires.
Kozicki says the process is like condensing a crystal from a solution, except that the process is almost infinitely reversible. If the PMC is fed a positive charge, the copper atoms return to their previous free-floating state, and the nanowires disassemble.
Kozicki says the technology can be built from materials commonly used in the memory industry, which should help keep manufacturing costs down.
The memory industry has already taken an interest. Three companies, Micron Technology, Qimonda and Adesto (a stealth-mode startup) have licensed the technology from Arizona State's business spin-off, Axon Technologies.
Kozicki says the first product containing the memory, a simple chip, is slated to come out in 18 months.
Market-research firm iSuppli projects the flash-memory market growing from $20 billion in 2006 to $32 billion in 2011. Mark DeVoss, a senior analyst in flash memory at iSuppli, says a lot of companies are gunning for a share of that $12 billion in growth, but it's hard to handicap the likely winners.
"There's a lot of elegant technologies," DeVoss says. "But you have to be able to scale it down and deliver a low cost-per-bit."
Kozicki's licensees believe the technology will deliver the outsize improvements that could drive the memory mainstream.
"No other technology can deliver the orders-of-magnitude improvement in power, performance and cost that this memory can," says Narbeh Derhacobian, CEO of Adesto, who previously worked at AMD's flash-memory division.
Adesto has received $6 million from Arch Venture Partners and additional funding from Harris & Harris, a venture firm specializing in nanotechnology.
Saturday, October 27, 2007
http://live.xbox.com/en-US/profile/profile.aspx?GamerTag=cmgriffi after doing some investigating, i confirmed it via telephone to a Best Buy store. in Denver Colorado. they only have four copies left. but, heres the vid.
i wished i lived near that Best Buy.
- Reviewed By: Mike on 10/24/2007
- Tech Level: high - Ownership: 1 week to 1 month
- Pros: I actually got my xbox from somewhere else and its the same exact one same price comes with same games. And i just got to say it incredible, i hooked it up to my pc screen through hdmi-dvi with cable i got from newegg and its running great. it comes with free one month of gold service if you sign up for free with silver service. I havent been able to do my hw for a while now since i got this lol. its addicting, many new demos downloadable for free, i played 38 demos so far in the past 3 weeks and all free and some are multyP. online so its awesome. the console has the new hdmi and 65nm chips standard now, and its great. gets warm during use, but so did my older xbox i had for many years now and really thats not a problem at all like ppl say.
- Cons: wish it came with free internet.. but microsoft has to make its money somehow. so its all good. $50 and i can get a full year of internet, its awesome. i guess one problem is that i cant shake the xbox while its on or move it at all while the cd is in it or it will all break from what i heard, but really thats not a problem, ppl should not shake or move running electrical equipment when its on anyway.
- Other Thoughts: for those people that say it gets to hot, well do not put you console where there is not enough air circulating, i put my old xbox in a tight spot one time, and boooy it got hot, and its the same with my pc, and this new xbox, it needs air, or chips will make the uncirculating air really hot then thats when problems happen. mine is now sitting between a wall a piece of furniture and my computer. it sits on the floor, but a little up from the surface on the box it came with so the holes on the bottom can suck up air as if it were str8 on the carpet it wont suck in cool air. and it has all the room up to the ceiling and about 5 to 6 inches all around and it runs really good, like my pc, well better, less noisy and a bit less as hot. so i'd say leave about 5-6 inches all around ur console to breathe, not so important on the sides, but in the back where the fans are.
White PS2 with Singstar hitting store shelves
Posted Oct 27th 2007 7:45AM by Nilay PatelPlayStation 2 just turned seven years old, and getting all dressed up for the occasion -- that hot Ceramic White slim PS2 Singstar bundle we saw a while back should be hitting stores this weekend, with availability everywhere by November 4, according to Sony's PlayStation Blog. The $150 bundle includes Singstar Pop, a matching white DualShock 2, and two microphones -- just the thing to spice up those holiday parties.
Read -- Singstar bundle info on the PlayStation Blog
Read -- PS2 turns seven
DALLAS, Texas - October 26, 2007 - The Cyberathlete Professional League® (CPL®) announces that it will host a $1,000,000 “Halo® 3″ Xbox 360 competition at the Extreme Winter Championships taking place Tuesday, December 18 to Saturday, December 22, 2007 at the Hyatt Regency in downtown Dallas, Texas.
The $1,000,000 “Halo 3″ competition is being organized by X Factor Tournament, a new e-sports management organization in exclusive partnership with the CPL.
The winner of the $1,000,000 “Halo 3″ Xbox 360 competition will receive a $250,000 instant cash payout at the CPL Winter event. Other prizes will be paid to at least 64 places. The competition is open to gamers worldwide and does not require pre-qualification or previous tournament experience.
The online registration will open Tuesday, October 30th. More information will be available on Monday, October 29th at Halo3Competition.com
For information on air travel and hotel accommodations visit the Extreme Winter Championships website located at TheCPL.com/winter/
Angel Munoz, Founder and President of the CPL said, “We are thrilled to host this enormous $1,000,000 Halo 3 open competition and to announce it on the tenth year anniversary of our first event. X Factor Tournament has deposited $1,000,000 to a designated bank account for prize payment, making it the largest videogame competition ever.
“We invite the community of gamers to join us in this landmark event, which we hope will usher a new era of large-prize open competitions available to gamers of all skill levels, and not just the elite few,” Munoz continued.
Charles Kano, President of X Factor Tournament, said “After months of conversations with the diverse videogame leagues it became very obvious to us that CPL has the experience, knowledge and brand recognition to help accelerate our growth in this new sport. We are excited to commence our CPL relationship with the $1,000,000 Halo 3 competition and we look forward to offering more open tournaments in the months to come.”
About the CPL
The Cyberathlete Professional League (CPL) is a pioneer and world leader in video game tournaments and for 10 years has been the major force in the transformation of video game competitions to a professional sport.
Since its founding on June 26th, 1997, the Dallas-based organization has hosted over 60 international main events with a total attendance of 300,000 gamers, has sanctioned over 500 international qualifiers and awarded $4 million in prizes. For more information on the CPL visit www.TheCPL.com.
Alan Penchansky, President
The Pen Group
Halo 3 Forum
Friday, October 26, 2007
Thursday, October 25, 2007
Tuesday, October 23, 2007
Monday, October 22, 2007
Cod4 is the first game on the ps3 that runs 60 frames per second. The first 1st person shooter, that actually delivers on its promises. Most important of all. It's actually coming out for the ps3 when it was suppose to come out. unlike many other titles rushed or pushed backed.
IW actually wanted to make a statement in the gaming industry, not only for its game but, for the hard working people at IW. GOOD JOB IW. a company for the moment that cares about the game and not deadlines.
Sunday, October 21, 2007
I think were at a cross road with games right now and its a perfect opportunity for fighting games to make a come back. But, at what cost. if we keep 2d. it will die quick. if we try something new it flops and we have to wait for our turn again. I think i have a solution.
Just keep it 2d, add the rendered graphics to the characters like gears of war. but, change the background to 4 d graphics. could you Imagen Blanka with reflective scale like skin and a rendered face with that 4 d graphic back ground vs Ken or Ryu. it would be the badest fighting game ever made. Maybe Ed Boon the creator of Mortal Kombat would do this. Thus bring fighting games back to the forefront of gaming.
I think were all a little burnt out on FPS. and theres no shortage of fps coming out between now and next year 2008.
Saturday, October 20, 2007
this game should be good. will have to see some reviews.
Friday, October 19, 2007
Ea was smart, they where looking into the future and held there ground when they hand the upper hand vs. Microsoft via ps2 and there sport titles. finally microsoft gave in and let EA run there own servers. the gaming is much better with 3rd party dedicated servers and there are many reasons but, i ll just point out a few.
the main advantage of a dedicated server overall is players. You can have more players on a online console ranked match vs hosted controlled games. this also may play a major part for developers who are designing new games with that in mind. If there company does not posses the servers to run a game like that. then they have to scale down. or you might wind up with something like a Ubisoft game aka Farcry. which was horrible online.
really i dont know how long its going to take for people to start crying about dedicated servers, but, theres only so much room left for graphics that the only direction developers can go is multiplayer. so, the bigger microsoft gets the harder its going to be to get a dedicated server with xboxlive.
Lets be thankful that Ea held out and that might be the model for other companies like. Activision and Ubisoft which is 24% owned bye Ea. but, First person shooters have to evolve or go stale. personally i think the next big thing in gaming is fighting games. you really dont need a dedicated server to run a 1 on 1 game. Plus we really hav'nt seen anything good in a long time. but, yet its in our nature to fight everyday. Where's the fighting games? will save that title for next time.
i think the most amazing 3rd party online and only dedicated game will be battlefield bad company. this game hopefully will force the hands of other big publishers to follow suit and get a dedicated server with xboxlive. As far as PSN goes, its a long way off. but, until next time, game on.
Thursday, October 18, 2007
To be honest i mostly made this blog because i got tired of being suspended from gamespot.com the worst online game discussion place on earth. you get jaded for anything. i got suspended one time for just saying the word "retard" and i was'nt even talking about anyone thats some lame ass shit. what really sucks about the whole thing is im a paying customer over there and they threat me like shit. i see way worst stuff in the forums then what i say. but, thats the way it goes when your just a crumb on the table, you get brushed away.
this is how mad i was when i made my first video about the whole thing.but, im on a crusade to make a free for all website for the masses, no, bullshit lockdown on the small stuff. Ofcourse its not going to be super crazy or anything its just going to be better then any other gamersite.
My new motto bye the gamer for the gamer. everyone is so fat over there, i think they forgot about us. Another thing, those cheap ass tournaments are joke. i could pay out more money myself.
like i said im only one person right now. but, with the help of the few we can become the opposite of evil. last time i checked that was good!!!. so, anyways.
LETS GET IT ON!!