Thursday, November 8, 2007

call of duty 4, 1080p, 360 Vs. PS3???


Nov 7, 2007 11:10 am PT

First of all, I own both systems and brought the ps3 version (I actually brought into the bs all the sony fanboys were blowing about how ps3 graphic was better). The 360 version was borrowed from my roommate. Second of all, I brought a ps2 before I got a xbox in the previous generation (eventually I got the GC), because the ps2 had more and better games. This generation was the reverse.

Something about these screenshots, both systems was running on 1080p, but that doesn't really matter because most screenshots were to compare the texture resolution not actual screen resolution (I don't have the professional equipment required to test that). The PS3 is running off of HDMI and 360 off of the d-sub input. Farther more you will see some slight differences in sharpness of each shots due to auto focus of the camera. The photos were taken in 1600x1200 resolution and scaled down to fit.

This is your G36C model, you can see that 360 texture is sharper near the butt of the rifle and ps3 is very blocky by comparison.
http://i153.photobucket.com/albums/s231/zhangy2003/ps3vs360_01.jpg

Next is Gaz at the beginning of your training mission. You can tell in the ps3 version that the fade behind his head is blurred/smudged compare to 360 and also the gears are blocky as well.
http://i153.photobucket.com/albums/s231/zhangy2003/ps3vs360_02.jpg

Gaz's beard texture on the 360 is visually sharper (even more apparent in life, the lighting is bad in the screenshots). You can even tell individual strand of hair in the 360 version versus the blurred spots in the ps3.
http://i153.photobucket.com/albums/s231/zhangy2003/ps3vs360_03.jpg

Again, the G36C model but this time before you picked it up. The shadow casted by the rifle is much more blockier in the ps3 version. Where as, in the 360, looks like AA is actually applied to the edge of the shadow.
http://i153.photobucket.com/albums/s231/zhangy2003/ps3vs360_04.jpg

Taken in the "Charlie don't surf" level, when you first rope in. The difference here is day and night. I was shocked at the difference, it almost looks like 360's texture resolution is twice as high as ps3's.
http://i153.photobucket.com/albums/s231/zhangy2003/ps3vs360_05.jpg

Again, the difference is very noticable. Taken in the same level.
http://i153.photobucket.com/albums/s231/zhangy2003/ps3vs360_06.jpg

Some more shots at the same level. Again, the 360 is sharper even at extreme close up.
http://i153.photobucket.com/albums/s231/zhangy2003/ps3vs360_07.jpg

Feel free to do your own screenshot comparison. I'm pretty sure you'll find that in all cases, 360 texture is sharper than ps3.


author Bmanva

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