Thursday, December 24, 2009

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Monday, November 2, 2009

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m16 is king again even deadlier now.

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Saturday, October 31, 2009

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modern warfare 2 cracked and hacked for the xbox. im just reporting the news.

so, apparently this is one of many sites that is pushing these cracked copies of the xbox version that is being passed around like a hot slut on hot night in vegas heres the linke to this site. there are plenty others also. who the hell knows theres so much shit going around. ive been suspended from youtube for nothing. i was banned from for just asking if people had seen bootleg copies. theres so many people overacting just be warned a lot of bitches out there getting stupid over this game.

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Friday, October 30, 2009

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modern warfare 2, is out now check it out now for the xbox this website has free copies to download to your xbox harddrive have fun.

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Thursday, October 29, 2009

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just wanted to thank everyone, please take the time to subscribe to this youtube page.


Tuesday, October 27, 2009

i was suspended because of g4tv computer gltich in copyright. ill be back up soon.

i think its a copyright computer glitch. hopefully my account will be restored.

be nice and donate,

ok, this is taking up a lot of my time. wanna see some more banned video shit, hook a motherfucker up. donate some change or something. my time is worth at least that. be nice and donate. anything i get goes towards prizes for the community, thank you.

Monday, October 26, 2009



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Wednesday, September 16, 2009

modern warfare 2 beta gameplay

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Modern Warfare 2 is the shit, to put it briefly. Yes, I know, I only played a beta version for a few hours, and this is just a preview. And sure, I was probably influenced by the massive theater screen, surround sound, and free Mountain Dew (don't worry, I'm not reviewing it), but even so, I’m confident in saying that Modern Warfare 2 is the absolute fu**ing shit.

Above: the absolute fu**ing shit

Infinity Ward could have hitched a ride on the success of Call of Duty 4 and released a moderately updated game with new maps and some new weapons, but they didn’t – they updated everything without losing any of the violent charm of the original.


Everything is more intense. The sounds of ricochets and bullets zipping by your face, the bloody deaths, the room-shaking explosions, the ringing in your ears – all of it feels twice as powerful. Visually, the game is very similar to CoD4, but the textures are crisper and effects like the bloody drips over your vision look more amazinger.

The controls haven’t changed, and it plays roughly the same as CoD4, but the new weapons, perks, and other additions have significantly increased the number of available strategies and techniques. Both offensive and defensive players should enjoy every match (especially capture-the-flag, which is a blast), and if you’re not the type to score a lot of kills, you’ll still have your chance to shine in objective matches (more on that later).

The maps we played were pretty similar to what you saw in CoD4 (with the possible exception of Highrise, which takes place at the top of an unfinished skyscraper), but none of them were ever dull. They’re crammed with choke points, sniping roosts, environmental weapons, and hidden paths, and they all maintain Infinity Ward's usual level of ambiance and factual accuracy.

Rather than recounting my innermost feelings with more walls of text, I’m going to deliver the rest of the hard information in bite-sized chunks. Many of the impressions I've just described will be expanded on as I detail the game’s individual features. Here is everything that is new:


You knew there would be new perks, but you didn’t know how varied and powerful they’d be. And you probably didn’t know that they’d be upgradable. Each perk now has its own challenge which, when completed, unlocks the “pro” version. You won’t know what the pro version will do until you unlock it, but we can pretty safely assume it'll be worth it. Here are some of the new perks we saw:

Bling – Use two attachments on a weapon. No more choosing between the red dot sight and grenade launcher!
Scavenger – Auto-grab ammo from enemy corpses. This is great for maintaining a steady supply of grenades.
Commando – Increase melee range for those extra-lungey knife attacks.


Here’s a general rule regarding Modern Warfare 2: if it wasn’t customizable in CoD4, it is now. You can still only have three kill streak rewards at a time, but after level 10, you’ll start unlocking new rewards which you can use in place of the defaults. The new default rewards are:

UAV (3 kills) – Exposes enemy locations on your radar. This is the very same unmanned aerial vehicle from CoD 4. So what makes the perk different in Modern Warfare 2? They can be shot down. Actually, everything can be shot down.

Care Package (4 kills) – Throw down a special smoke grenade to call in an airdrop of goodies on your location. Your reward might be something simple, like an ammo refill, or something awesome, like an instant advanced kill streak. The catch is that everyone, including enemies, can see the packages location on their radar. This isn’t necessarily a drawback, however, as they can be used as bait for ambushes.

Predator Missile (5 kills) - Try not to hit yourself as you guide a fly-by-wire missile from the heavens to the ground. It’s very effective, and scores you an excellent view of your enemies’ positions for some bonus intel.

Those are all great, but they’re nothing in comparison to the unlockable AC130, which gives you command of an aerial cannon that’ll shred your foes like cheese. See it in action in the video below:

A couple of the other new rewards are the Sentry Gun, an automated machine gun which is great for defending flags in CTF and bomb sites in Sabotage, and Counter-UAV, which does exactly what it's called, and cancels out enemy UAVs.


Perks like Martyrdom in CoD4 (which left a live grenade behind after every death) were meant to lend a hand to new players, but wound up being overused by skilled players. So to give inexperienced players a little help without making things easier for advanced players, Infinity Ward has introduced death streak rewards.

After three consecutive deaths with no kills, players are awarded a little bonus of their choice (assuming they’ve unlocked all of them). The default bonus is Copycat, which allows a player to steal his killer’s class for one round, and get a taste of the weapons and perks of a more advanced player. The next one unlocked, and the last one we saw, is Painkiller, which affords players 10 seconds of extra health after they respawn – great for when you’re being spawn camped.


Secondary weapons are no longer just pistols – they include machine pistols, shotguns (standard and automatic), and various rocket and missile launchers. This is great news for snipers, who will no longer be helpless in close-quarters (an automatic shotgun is a sniper’s best friend). And with a well-fired missile, you can take down helicopters, AC130s, UAVs and other nuisances.


CoD4’s red dot sight, grenade launcher, and suppressor are still here, but there’s so much more. Attachments no longer refer to just physical objects and properties, they can refer to skills too. Akimbo (dual wielding) and Rapid Fire are a whole lot cooler than “Digital Camo.” Other new attachments include a heartbeat sensor, thermal scope, and tactical knife.

Above: The heartbeat sensor displays the rough location of nearby enemies

In other news, sniper rifles can now be fitted with suppressors. “Run and gun” players may not like the change, but sneaky bastards like myself are all over it. Shotguns are now suppressible too.


Your special grenade slot isn’t just for grenades any more. In order to add a little more variety to the gameplay, and give advanced players an option other than grenade spamming, Infinity Ward has introduced some pretty exciting new weapons. Among them are Symtex sticky grenades, throwing knives, a blast shield (a face mask which offers extra protection), and my personal favorite, “Tactical Insertion.” Tactical Insertion equips you with a special marker which you can throw anywhere. As long as it isn’t destroyed by an enemy, you’ll respawn wherever you left the marker. There’s nothing like appearing behind the guy who just knifed you in the back...REVENGE!


If you need a change from the usual strategy, try replacing your primary weapon with a riot shield. It’s bullet proof up to a point, and makes you a pretty damn menacing opponent. You can’t shoot and hold the shield at the same time, but you can bash people’s heads in, and when you’re using your secondary weapon, the shield is stowed on your back, giving your ass a little extra protection. Combine this with a blast shield, and your enemies will have a hell of a time knocking you down.

Above: A teammate with a riot shield defends his flag carrier

It should also be noted here that, in team and objective based matches, you won’t be penalized for focusing on tasks other than scoring kills. Distracting enemies with your riot shield will be rewarded, as will shooting down a helicopter, killing an enemy flag carrier, and anything else you do to help your team.


We've covered that Modern Warfare 2 rewards players for every action they take, but who cares how many points you get if no one else sees all your hard work?

Aha! That's why we have callsigns, which are essentially big customizable plaques which pop up when you score a kill or perform a commendable action. Callsigns include a title, which is a string of letters (in this case "My name is"), an insignia (that ghostly fellow), a background, and, of course, your gamertag and rank. The titles, insignia, and backgrounds are all unlockable, and there are hundreds of them unlock. You can unlock them by leveling up, or by completing certain prerequisites. For example, we unlocked the “Accident Prone” insignia, presumably from falling off too many ledges.

We're able to talk about three of the multiplayer maps: Afghan, a desert map, Highrise, a skyscraper, and Favela, a shanty town in Rio de Janeiro. I largely played objective-based matches like capture-the-flag, which all three maps were great for. Each map has a lot of great features, and we'll definitely be giving them a more in-depth look later. Until then, I'll leave you with some basic descriptions of what you can expect.


Afghan is a rocky desert map, the centerpiece of which is the ruins of a downed jumbo jet. The open central area, which contains the aeronautic set piece, is great for snipers as it’s overlooked by several high cliffs and bunkers. At the northern and southern ends, the passages become more confined in caves and on ledges, and the fighting gets more intense.

At one point, my team and I were backed into our base, where we were defending the last of two bomb sites. Enemy flanks were approaching from three directions – a cave in front, and two narrow passages to the left and right. They dropped a sentry gun into the mouth of the cave, and that wreaked havoc on us for a few seconds until someone managed to hit it with a grenade.

We separated into two groups to cover the two side passages, and everyone contributed to the defense of cave. I decided to switch to a riot shield, which turned out to be pretty effective. I was able to stand in narrow passages and block the enemy advances while bashing them with my shield. Meanwhile, my teammates were able to pick them off with ease as they piled up in front of me. After a minute of non-stop fighting, time finally ran out, and we won the match.


The term “favela” means shanty town, which, you guessed it, is what this is. The best way to conceptually divide this map is into two sections – the high ground and the low. The high ground is on the rooftops, which provide little cover but offer faster travel and a broad view of the larger streets and objective sites. The low ground is great for making escapes, as you can disappear around corners faster than your pursuer can rattle off bullets, though you must always be weary of the marksmen who lurk above.


This map’s uncharacteristic modern urban setting is very welcome. The map is comprised of the roof of an unfinished skyscraper (complete with helipad), two interior office spaces at the northern and southern ends, and a passageway which connects the two sides.

The offices are great for crouching around in - I was able to shotgun blast quite a few guys through cubicle dividers (papers and blood went everywhere, it was great). The rooftop exterior, however, is a dangerous place, and you can easily be forced into narrow passageways. It does offer a series of suspended metal beams which can be used to climb up to an excellent sniping roost. Finally, the passage below is exposed in the middle of the map, but is otherwise covered. If you’re lucky, you can use it to sprint all the way from one side of the map to the other without being noticed, and launch a surprise attack from behind your enemy.

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Saturday, September 5, 2009

Oregon's LeGarrette Blount Punches Boise State Player. spoof, LOL, owned!!

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Thursday, August 27, 2009

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Tuesday, August 18, 2009

xbox 54.2% failure rate, basis report from IGN, cancel your memberships

battlefield 2 bad company 2 sucks dick

its offical the ps3 is dead.WHY THE PS3 FAILS THE REAL GAMER! the series part .5

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new engine for xbox and ps3

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im starting to like this game more and more.

Monday, August 17, 2009

mortal kombat 9 news.

so, after i posted my videos. on youtube about how horrible the last mortal kombat was. we hope that ed boon and the new execs at time warner can get a hint. after i ranted about the online they posted this job search. thank god there listening.

Job Title Sr. Software Engineer, Network
Division Warner Bros. Entertainment Group
WB Business Unit WB Games
Industry Film Production and Distribution
Location United States - Illinois - Chicago
Requisition # 113863BR
Type Full Time
Posting Job Description WB Games Inc. seeks a Senior Software Engineer, Network to help us implement cutting-edge online features to ensure the Mortal Kombat franchise is an industry leader in online functionality. We are looking to position Mortal Kombat as the “gold standard” for network play, and we are looking for someone who wants to push the boundaries of what is possible with online interaction.

You will work closely with architects and designers on both the Mortal Kombat team and the advanced technology group to help design and implement functionality ranging from the core network transport layer all the way to owning the final implementation of brand-new features that will revolutionize online play. The network engineer will deal with the full development cycle of online, and should be comfortable setting the direction of both technical development, as well as working with the team leads and technical directors to help develop realistic schedules. Position will extend and maintain core and mid-level solutions for efficient networking. Work with the game team to integrate networking technology into game projects, identify extensions to that technology, and create those improvements. Work with external vendors to develop solutions using and/or extending their online service SDKs. Implement specific online features as defined by the game design documents.

B.S. in computer science, computer engineering or other relevant field. A minimum of 5 years professional experience developing in C++ and at least one shipped AAA title, preferably with responsibilities related to online programming. Experience working on the Xbox 360 and PS3 platforms strongly desired. Unreal engine experience a plus. Excellent C/C++ programming skills. Experience building network implementations for complex game systems, including physical simulation, object management, etc. Experience with online game service APIs, such as Xbox Live, PSN, Gamespy. Familiarity with networking systems and their components including: DNS, NAT, firewalls, security methods, peer-to-peer and client server models. Strong desire to build industry-leading technology. Ability to collaborate with engineers and content creators to develop robust, maintainable and cutting-edge technology. Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers. Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills. A passion for online gaming, and a desire to push the boundaries of what is considered possible.

Friday, July 24, 2009

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beast prestige controller.

rich sommer played modern warfare 2 multiplayer

heres his exact words Modern Warfare 2 Report: 1. New weapons = Awesome. 2. New perks = Awesomer. 3. Gameplay = Even better than MW1, which I thought impossible. thats his tweet. its all legit.

Thursday, July 16, 2009

gears in da hood. this is some funny ass sitcom.

this is a voice over on a story of a guy in da hood with too much butter and needs to get his gat on. hahahahah.

Monday, June 15, 2009

modern warfare series going mmo?

this is a survey that's been floating around about what people would like to see in a pay service for the modern warfare series. would you pay for a mw series game.

well ive been suggesting this since day one but, it was'nt until activison was acquired by blizzard has the ball start to roll on this great idea. for a great modern warfare series. just think now you can go to a trading post. customize your character complete freedom to be different in a military online fps shooter game. how great is that.