Sunday, March 23, 2008
Saturday, March 22, 2008
battlfield beta key. thoughts and how to video. long verison.
a long version of how to get beta and some more info
Friday, March 21, 2008
BETA BATTLEFIELD BAD COMPANY. HOW TO GET A KEY!
just watch the video and learn how to get a beta key.
learn how to get beta battlefield bad company before anyone else.
learn how to get beta battlefield bad company before anyone else.
Thursday, February 28, 2008
battlefield bad company OWZNS!!!!!!!

battlefield bad company, who cares about anything else online for xboxlive. not only does it bring call of duty 4 graphics. but, it also brings what cod 4 and iw fail to capture. dedicated servers, NO LAG,. YOU get booted if your doing anything other then playing the game. i.e. stream videos, your sisters online. your dads homebased business.
BBC- will also do what ubisoft never can do, even though ea owns a % of ubisoft, but, the only reason they bought anything in that company was to combat the cod 4 series, which is merely a thorn in the battlefield series. lets not mistake anything that cod 4 series has done. but, to raise the bar of military fps games.
really i cant see any difference in the whole ball of wax. since, yes, rainbow six runs of the same engine that gears of war runs on. everyone should have realize this 2 years ago. but, who like s 3rd person shooters anyways. really, gow 2 will be the only 3rd person shooter that should ever be made or even worth playing in 3rd person.
we all know that BBC will be the best game ever made. lets look at the facts. cod 4 and Rb6 V2 are both great graphic games. but, what they both lack, is what BBC is all about. rb6 v2 and cod 4, had plenty of plenty time to catch bf2 model. "look" were talking about a game that was released on the orginal xbox that was almost played more as demo then halo 2 as a orginal game.
BBC will crush any game on xbl. it will crush cod 4 and rb6v2 and halo 3. the biggest simple reason on earth. people want DEDICATED servers. it poked its head up in bf2,on the orginal xbox. owned the 360, what really cracks me up. is what the hell is everyone thinking. with hosted games. is everyone following the wrong model. HALO 3. i really feel sorry for all those games in bbc path.
to bad for fuel of war. kaos. they got the right idea with dedicated servers. but, the graphics are not there. bbc has what all 4 games dont have. graphics, gameplay, and online dedicated service. the industry is truly about to change.
Wednesday, February 27, 2008
Tuesday, February 26, 2008
Sunday, February 10, 2008
i have a new online tv show. xboxlive gaming
got to the little .tv icon to the right. or go to the bottom of the page and watch the online gaming channel live
Friday, February 8, 2008
Wednesday, January 30, 2008
Call of Duty 4. No.1 2007
Call of Duty® 4: Modern Warfare™ Ranks #1 Title in Units Worldwide for Calendar 2007
Game Sells in Excess of Seven Million Units According to The NPD Group, Chart Track and The GFK Group
SANTA MONICA, Calif.--(BUSINESS WIRE)--Activision, Inc. (Nasdaq: ATVI) announced today that Call of Duty 4®: Modern Warfare™ was the #1 title in units worldwide for calendar 2007, according to The NPD Group, Chart Track and The GFK Group. Developed by Infinity Ward, Call of Duty 4®: Modern Warfare™ has sold in excess of seven million units worldwide since its launch in November.
Call of Duty 4: Modern Warfare has garnered critical acclaim, securing more than 18 perfect score reviews and over 40 combined Editors’ Choice and Game of the Year awards in the U.S. alone. The game has been nominated for 10 prestigious Academy of Interactive Arts and Sciences awards, including Game of the Year. Call of Duty 4: Modern Warfare also currently is the #1 Xbox 360™ title on Xbox Live, based on unique users, according to www.majornelson.com.
“We’re very excited about this achievement especially given so many competitive titles this year,” said Will Kassoy, senior vice president, global brand management, Activision Publishing, Inc. “Consumer and critics agree that Call of Duty 4: Modern Warfare is one of the best games ever created and further establishes Call of Duty as one of the premier brands in the industry. This ground-breaking game and franchise continue to establish new standards by which all other action games will be judged.”
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal year ended March 31, 2007.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes”, “may”, “expects,” “intends,” “anticipates,” “estimate,” future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to help identify forward-looking statements.
Factors that could cause Activision’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Activision’s titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision’s ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, customers, vendors and third-party developers, international economic and political conditions, integration of recent acquisitions and the identification of suitable future acquisition opportunities the timing and successful completion of the combination of Vivendi Games with Activision, the combined companies’ success in executing planned strategies and achieving assumed synergies and cost savings, and foreign exchange rate changes. Other such factors include additional risk factors identified in Activision’s most recent annual report on Form 10-K and subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision as of the date of this release, and Activision assumes no obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of future performance and are subject to risks, uncertainties and other factors, some of which are beyond our control and may cause actual results to differ materially from our current expectations.
(c) 2007 Activision Publishing, Inc. Activision and Call of Duty are registered trademarks and Modern Warfare is a trademark of Activision Publishing, Inc. All rights reserved. Xbox 360 and Xbox LIVE are either registered trademarks or trademarks of Microsoft Corporation.
Game Sells in Excess of Seven Million Units According to The NPD Group, Chart Track and The GFK Group
SANTA MONICA, Calif.--(BUSINESS WIRE)--Activision, Inc. (Nasdaq: ATVI) announced today that Call of Duty 4®: Modern Warfare™ was the #1 title in units worldwide for calendar 2007, according to The NPD Group, Chart Track and The GFK Group. Developed by Infinity Ward, Call of Duty 4®: Modern Warfare™ has sold in excess of seven million units worldwide since its launch in November.
Call of Duty 4: Modern Warfare has garnered critical acclaim, securing more than 18 perfect score reviews and over 40 combined Editors’ Choice and Game of the Year awards in the U.S. alone. The game has been nominated for 10 prestigious Academy of Interactive Arts and Sciences awards, including Game of the Year. Call of Duty 4: Modern Warfare also currently is the #1 Xbox 360™ title on Xbox Live, based on unique users, according to www.majornelson.com.
“We’re very excited about this achievement especially given so many competitive titles this year,” said Will Kassoy, senior vice president, global brand management, Activision Publishing, Inc. “Consumer and critics agree that Call of Duty 4: Modern Warfare is one of the best games ever created and further establishes Call of Duty as one of the premier brands in the industry. This ground-breaking game and franchise continue to establish new standards by which all other action games will be judged.”
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal year ended March 31, 2007.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes”, “may”, “expects,” “intends,” “anticipates,” “estimate,” future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to help identify forward-looking statements.
Factors that could cause Activision’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Activision’s titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision’s ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, customers, vendors and third-party developers, international economic and political conditions, integration of recent acquisitions and the identification of suitable future acquisition opportunities the timing and successful completion of the combination of Vivendi Games with Activision, the combined companies’ success in executing planned strategies and achieving assumed synergies and cost savings, and foreign exchange rate changes. Other such factors include additional risk factors identified in Activision’s most recent annual report on Form 10-K and subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision as of the date of this release, and Activision assumes no obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of future performance and are subject to risks, uncertainties and other factors, some of which are beyond our control and may cause actual results to differ materially from our current expectations.
(c) 2007 Activision Publishing, Inc. Activision and Call of Duty are registered trademarks and Modern Warfare is a trademark of Activision Publishing, Inc. All rights reserved. Xbox 360 and Xbox LIVE are either registered trademarks or trademarks of Microsoft Corporation.
Wednesday, January 23, 2008
Battlefield Bad Company. Extreme interview. whats in and whats out
full interview of whats in and whats out of the new game.
Thursday, January 10, 2008
Tuesday, January 8, 2008
Subscribe to:
Posts (Atom)