Saturday, August 29, 2009
Friday, August 28, 2009
Thursday, August 27, 2009
Wednesday, August 26, 2009
Monday, August 24, 2009
Sunday, August 23, 2009
Saturday, August 22, 2009
Thursday, August 20, 2009
Wednesday, August 19, 2009
Tuesday, August 18, 2009
Monday, August 17, 2009
mortal kombat 9 news.
so, after i posted my videos. on youtube about how horrible the last mortal kombat was. we hope that ed boon and the new execs at time warner can get a hint. after i ranted about the online they posted this job search. thank god there listening.
Posting
Job Title Sr. Software Engineer, Network
TimeWarner
Division Warner Bros. Entertainment Group
WB Business Unit WB Games
Industry Film Production and Distribution
Location United States - Illinois - Chicago
Requisition # 113863BR
Position
Type Full Time
Posting Job Description WB Games Inc. seeks a Senior Software Engineer, Network to help us implement cutting-edge online features to ensure the Mortal Kombat franchise is an industry leader in online functionality. We are looking to position Mortal Kombat as the “gold standard” for network play, and we are looking for someone who wants to push the boundaries of what is possible with online interaction.
You will work closely with architects and designers on both the Mortal Kombat team and the advanced technology group to help design and implement functionality ranging from the core network transport layer all the way to owning the final implementation of brand-new features that will revolutionize online play. The network engineer will deal with the full development cycle of online, and should be comfortable setting the direction of both technical development, as well as working with the team leads and technical directors to help develop realistic schedules. Position will extend and maintain core and mid-level solutions for efficient networking. Work with the game team to integrate networking technology into game projects, identify extensions to that technology, and create those improvements. Work with external vendors to develop solutions using and/or extending their online service SDKs. Implement specific online features as defined by the game design documents.
Requirements
B.S. in computer science, computer engineering or other relevant field. A minimum of 5 years professional experience developing in C++ and at least one shipped AAA title, preferably with responsibilities related to online programming. Experience working on the Xbox 360 and PS3 platforms strongly desired. Unreal engine experience a plus. Excellent C/C++ programming skills. Experience building network implementations for complex game systems, including physical simulation, object management, etc. Experience with online game service APIs, such as Xbox Live, PSN, Gamespy. Familiarity with networking systems and their components including: DNS, NAT, firewalls, security methods, peer-to-peer and client server models. Strong desire to build industry-leading technology. Ability to collaborate with engineers and content creators to develop robust, maintainable and cutting-edge technology. Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers. Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills. A passion for online gaming, and a desire to push the boundaries of what is considered possible.
Posting
Job Title Sr. Software Engineer, Network
TimeWarner
Division Warner Bros. Entertainment Group
WB Business Unit WB Games
Industry Film Production and Distribution
Location United States - Illinois - Chicago
Requisition # 113863BR
Position
Type Full Time
Posting Job Description WB Games Inc. seeks a Senior Software Engineer, Network to help us implement cutting-edge online features to ensure the Mortal Kombat franchise is an industry leader in online functionality. We are looking to position Mortal Kombat as the “gold standard” for network play, and we are looking for someone who wants to push the boundaries of what is possible with online interaction.
You will work closely with architects and designers on both the Mortal Kombat team and the advanced technology group to help design and implement functionality ranging from the core network transport layer all the way to owning the final implementation of brand-new features that will revolutionize online play. The network engineer will deal with the full development cycle of online, and should be comfortable setting the direction of both technical development, as well as working with the team leads and technical directors to help develop realistic schedules. Position will extend and maintain core and mid-level solutions for efficient networking. Work with the game team to integrate networking technology into game projects, identify extensions to that technology, and create those improvements. Work with external vendors to develop solutions using and/or extending their online service SDKs. Implement specific online features as defined by the game design documents.
Requirements
B.S. in computer science, computer engineering or other relevant field. A minimum of 5 years professional experience developing in C++ and at least one shipped AAA title, preferably with responsibilities related to online programming. Experience working on the Xbox 360 and PS3 platforms strongly desired. Unreal engine experience a plus. Excellent C/C++ programming skills. Experience building network implementations for complex game systems, including physical simulation, object management, etc. Experience with online game service APIs, such as Xbox Live, PSN, Gamespy. Familiarity with networking systems and their components including: DNS, NAT, firewalls, security methods, peer-to-peer and client server models. Strong desire to build industry-leading technology. Ability to collaborate with engineers and content creators to develop robust, maintainable and cutting-edge technology. Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers. Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills. A passion for online gaming, and a desire to push the boundaries of what is considered possible.
Saturday, August 15, 2009
Wednesday, August 12, 2009
operation flashpoint 2 gameplay not dummied down for console users
pc is dying,. here are the first signs
Monday, August 10, 2009
Sunday, August 9, 2009
Saturday, August 8, 2009
how douche bags lag games that are hosted like cod 4
its really a fucken shame that people fucken do this shit to fuck people in gameing.
Friday, August 7, 2009
Tuesday, August 4, 2009
Monday, August 3, 2009
Sunday, August 2, 2009
new hacks now xbox for cod 4. its patch time again.
well i heard theres a bunch of hacks now the respawn and your whole team dies with one nade attack. the god mode. fucken people just can t play the game.
Saturday, August 1, 2009
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